I am completely looking forward to the release of Dragon Age: Origins. For me this promises to be the follow-up to Neverwinter Nights that Neverwinter Nights 2 should have been. Now I know that Bioware is creating this game based on their own intellectual property and therefore has nothing to do with Neverwinter or Dungeons & Dragons. That being said, the biggest draw for me with NWN was the toolset and I spent a staggering amount of time using the editor and creating content that was used in the creation of a Persistent World that I ran for a while. Seriously, I got the game at launch and was still very much into it until 2005. Since then there has been a serious hole in my life.
Enter Dragon Age, I attempted to get into the beta for the toolset and as yet haven’t been accepted and that could very well be due to the severe age of my PC. I happen to be building a new computer, slowly (only have the case and power supply so far), in order to be able to run this game nice and smoothly. As I understand Bioware is not making this game to be multiplayer, which I consider a bit of a mistake and will note that the on-line element is what kept NWN around for so long. With that in mind I’ve been thinking more about the single player experience as opposed to the multiplayer that I concentrated on during my NWN time. I really should have made modules that were meant to be played through considering most of my work was a solo effort and probably would have been better employed in classic adventure modules.
I’m still not thoroughly up to date on the game but what I have seen and read really has me excited to get creative and has me stepping up effort on building upon my campaign setting/world.